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Game Projects
Here are a number of games that I have worked on. Some were created as part of a team, and others were created as a solo project. I've grown fond of participating in Game Jams so that I may quickly prototype and create games that can be developed further into polished products.
Please find more information about each project below.
Streamline is a 3D flight sim where players navigate monoliths in the arctic with limited fuel and ever increasing speed.
This game was a solo project I created during my time at University. I created the 3D models and textures, as well as the particle effects and scripting. This project was created using Unreal Engine 4 with 3D assets being created in 3DS Max.

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UE4Game_pnyeyUUKHj
1/4
Bad Sushi is a 2D adventure game where players are tasked with gathering 8 sacred octopuses in order to escape a hellish dreamscape.
This game was a solo project I created during my time at University. I created the sprite work in the game and also designed the UI and Menu Systems. I collaborated with local Artists and Musicians for the title screen and soundtrack. Bad Sushi was crafted in Unity.

Bad_Sushi_Start

Bad_Sushi_Room

Bad_Sushi_Overworld

Bad_Sushi_Start
1/3
Missing Meteors is the first game created and released inspired by Game Anglia, the largest game developer conference in East Anglia. It's a fast paced arcade style survival game, delivering gripping and addictive twitch-based gameplay.
I created it during a 48hr game jam and after polishing an repeated playtesting and iteration, it was released on Google Play in November 2018 and ported to Browsers in February 2019. This was a solo project developed in Unity.

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1/5
Gaia is a 2D idle/pet sim game where players care for a number of slimes on a tranquil floating island. Slimes are mixed, fed and eventually given quests to earn cosmetic rewards.
This game was created as part of my final group project at University. It was demonstrated at Game Anglia 2019 and won the Runner Up Prize, and it was also demonstrated at Adastral Park during British Science Week to favourable reception.
I was the lead character designer and environmental artist, and in terms of mechanics, I designed the tree's level system and the slime's STAT system.

Gaia Island 1

Gaia Purple Slime

Gaia Island 2

Gaia Island 1
1/5
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