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3D Modelling
In my time at University I've created many 3D Assets. I have an abundance of experience with 3DS Max and Photoshop, which I have used to successfully model buildings and tile sets.

Above are some renders of a Model depicting St Clements Church (Ipswich, Suffolk) which utilize bump mapping, specular mapping and opacity maps. By using textures efficiently, I was able to create a convincing example of the church using only 1,646 polys. This model was created using 3DS Max and Photoshop.

Here are some renders of a space themed industrial factory which utilize bump mapping, specular mapping, opacity maps and emissive maps. The tiles can fit together seamlessly as demonstrated in the first image, allowing for varied room sizes and layouts. They can be populated with various props such as monitors, power cells and computers. These models was created using 3DS Max and Photoshop.
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